AI Insights · Timothy · January 2023
Top 5 Anime Games Performance in Chile Q4 2022
Discover the performance trends of the top 5 anime games on a unified platform in Chile during Q4 2022, including metrics on downloads, revenue, and active users.
The fourth quarter of 2022 saw a variety of trends in the performance of the top 5 anime games in Chile. Here’s a detailed look at how each app fared in terms of downloads, revenue, and active users.
Saint Seiya Awakening from YOOZOO (SINGAPORE) PTE. LTD. experienced fluctuating weekly revenue, peaking at approximately $13.9K at the end of September and then oscillating between $6.1K and $10.4K throughout the quarter. Weekly downloads ranged between 138 and 245, while weekly active users saw a gradual decline from 12.3K at the start of the quarter to around 8K by the end of December.
The Seven Deadly Sins by Netmarble Corporation showed significant revenue spikes, hitting highs of $10K at the end of November. Downloads remained relatively stable, with a notable increase in mid-December reaching up to 1.2K. Active users consistently hovered around 8K to 9K throughout the quarter.
Yu-Gi-Oh! Duel Links from KONAMI saw a downward trend in revenue, starting at $7.1K in late September and dropping to around $2.2K by late November, before a slight recovery in December. Downloads fluctuated between 480 and 1.3K, with active users ranging from 7.4K to 9.6K, peaking in early October.
Saint Seiya: Legend of Justice by HOOLAI GAME LIMITED had a steady decline in revenue from $6.8K at the end of September to around $1.8K in mid-December, with a slight uptick reaching $3.6K in the last week of December. Downloads showed a decreasing trend, starting at 779 and falling to 182 by the end of the quarter. Active users saw a slight drop from about 5K to 4K.
DRAGON BALL Z DOKKAN BATTLE by Bandai Namco Entertainment Inc. had fluctuating revenue, with a notable peak of $9.2K in the final week of December. Downloads were strong, peaking at 12.6K in early October, and consistently around 3K to 5K for the rest of the quarter. Active users were stable, ranging from 14.4K to 22.8K.
These insights are based on data from Sensor Tower, where you can find more detailed analysis and trends for these top-performing anime games.